Código James Hetfield Israel González
/*
* GLUT Shapes Demo
*
* Written by Nigel Stewart November 2003
*
* This program is test harness for the sphere, cone
* and torus shapes in GLUT.
*
* Spinning wireframe and smooth shaded shapes are
* displayed until the ESC or q key is pressed. The
* number of geometry stacks and slices can be adjusted
* using the + and - keys.
*/
#include <windows.h>
#include <C:\GLUT\include\GL\glut.h>
#include <stdlib.h>
#include <math.h>
float r,g,b;
float radio = 3;
float PI = 3.14;
float dx, dy;
void dibujaJamesHetfield(void){
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_QUADS);
//CABELLO 1
glColor3f(1, 1, 0);
glVertex2f(4,29);
glVertex2f(4,13);
glVertex2f(18,13);
glVertex2f(18,29);
//CABELLO 2
//glBegin(GL_QUADS);
glColor3f(1, 1, 0);
glVertex2f(3,28);
glVertex2f(3,12);
glVertex2f(19,12);
glVertex2f(19,28);
//CABELLO 3
//glBegin(GL_QUADS);
glColor3f(1, 1, 0);
glVertex2f(3,27);
glVertex2f(3,14);
glVertex2f(20,14);
glVertex2f(20,27);
//CABELLO 4
//glBegin(GL_QUADS);
glColor3f(1, 1, 0);
glVertex2f(2,26);
glVertex2f(2,12);
glVertex2f(21,12);
glVertex2f(21,26);
//CABELLO 5
//glBegin(GL_QUADS);
glColor3f(1, 1, 0);
glVertex2f(1,19);
glVertex2f(1,16);
glVertex2f(4,16);
glVertex2f(4,19);
//CABELLO 6
//glBegin(GL_QUADS);
glColor3f(1, 1, 0);
glVertex2f(1,15);
glVertex2f(1,13);
glVertex2f(9,13);
glVertex2f(9,15);
//CABELLO 7
//glBegin(GL_QUADS);
glColor3f(1, 1, 0);
glVertex2f(3,14);
glVertex2f(3,11);
glVertex2f(5,11);
glVertex2f(5,14);
//CARA 1
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(7,24);
glVertex2f(7,23);
glVertex2f(8,23);
glVertex2f(8,24);
//CARA 2
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(8,23);
glVertex2f(8,22);
glVertex2f(10,22);
glVertex2f(10,23);
//CARA 3
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(9,22);
glVertex2f(9,17);
glVertex2f(14,17);
glVertex2f(14,22);
//CARA 4
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(5,22);
glVertex2f(5,20);
glVertex2f(7,20);
glVertex2f(7,22);
//CARA 5
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(7,21);
glVertex2f(7,20);
glVertex2f(9,20);
glVertex2f(9,21);
//CARA 6
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(8,20);
glVertex2f(8,16);
glVertex2f(9,16);
glVertex2f(9,20);
//CARA 7
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(5,18);
glVertex2f(5,15);
glVertex2f(8,15);
glVertex2f(8,18);
//CARA 8
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(4,17);
glVertex2f(4,16);
glVertex2f(5,16);
glVertex2f(5,17);
//CARA 9
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(11,17);
glVertex2f(11,13);
glVertex2f(12,13);
glVertex2f(12,17);
//CARA 10
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(9,16);
glVertex2f(9,14);
glVertex2f(11,14);
glVertex2f(11,16);
//CARA 11
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(12,16);
glVertex2f(12,14);
glVertex2f(14,14);
glVertex2f(14,16);
//CARA 12
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(10,14);
glVertex2f(10,13);
glVertex2f(13,13);
glVertex2f(13,14);
//CARA 13
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(11,25);
glVertex2f(11,22);
glVertex2f(12,22);
glVertex2f(12,25);
//CARA 14
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(12,23);
glVertex2f(12,22);
glVertex2f(16,22);
glVertex2f(16,23);
//CARA 15
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(13,24);
glVertex2f(13,23);
glVertex2f(14,23);
glVertex2f(14,24);
//CARA 16
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(15,24);
glVertex2f(15,23);
glVertex2f(16,23);
glVertex2f(16,24);
//CARA 17
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(14,21);
glVertex2f(14,16);
glVertex2f(15,16);
glVertex2f(15,21);
//CARA 18
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(15,18);
glVertex2f(15,15);
glVertex2f(18,15);
glVertex2f(18,18);
//CARA 19
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(15,21);
glVertex2f(15,20);
glVertex2f(18,20);
glVertex2f(18,21);
//CARA 1
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(16,22);
glVertex2f(16,21);
glVertex2f(18,21);
glVertex2f(18,22);
//OJO IZQUIERDO
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(5,20);
glVertex2f(5,18);
glVertex2f(8,18);
glVertex2f(8,20);
//OJO DERECHO
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(15,20);
glVertex2f(15,18);
glVertex2f(18,18);
glVertex2f(18,20);
//CEJA IZQUIERDA 1
//glBegin(GL_QUADS);
glColor3f(0.5, 0.5, 0.5);
glVertex2f(5,23);
glVertex2f(5,22);
glVertex2f(7,22);
glVertex2f(7,23);
//CEJA IZQUIERDA 2
//glBegin(GL_QUADS);
glColor3f(0.5, 0.5, 0.5);
glVertex2f(7,22);
glVertex2f(7,21);
glVertex2f(9,21);
glVertex2f(9,22);
//CEJA DERECHA 1
//glBegin(GL_QUADS);
glColor3f(0.5, 0.5, 0.5);
glVertex2f(14,22);
glVertex2f(14,21);
glVertex2f(16,21);
glVertex2f(16,22);
//CEJA DERECHA 2
//glBegin(GL_QUADS);
glColor3f(0.5, 0.5, 0.5);
glVertex2f(16,23);
glVertex2f(16,22);
glVertex2f(18,22);
glVertex2f(18,23);
//COLLAR
//glBegin(GL_QUADS);
glColor3f(0.5, 0.5, 0.5);
glVertex2f(11,13);
glVertex2f(11,12);
glVertex2f(12,12);
glVertex2f(12,13);
//BRAZO IZQUIERDO 1
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(6,13);
glVertex2f(6,11);
glVertex2f(9,11);
glVertex2f(9,13);
//BRAZO IZQUIERDO 2
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(6,11);
glVertex2f(6,10);
glVertex2f(8,10);
glVertex2f(8,11);
//BRAZO IZQUIERDO 3
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(6,10);
glVertex2f(6,9);
glVertex2f(7,9);
glVertex2f(7,10);
//BRAZO DERECHO 1
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(14,13);
glVertex2f(14,11);
glVertex2f(16,11);
glVertex2f(16,13);
//BRAZO DERECHO 2
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(14,11);
glVertex2f(14,10);
glVertex2f(15,10);
glVertex2f(15,11);
//MANO IZQUIERDA 1
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(7,8);
glVertex2f(7,7);
glVertex2f(8,7);
glVertex2f(8,8);
//MANO IZQUIERDA 2
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(8,9);
glVertex2f(8,6);
glVertex2f(9,6);
glVertex2f(9,9);
//MANO IZQUIERDA 3
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(9,10);
glVertex2f(9,6);
glVertex2f(10,6);
glVertex2f(10,10);
//MANO IZQUIERDA 4
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(10,9);
glVertex2f(10,7);
glVertex2f(11,7);
glVertex2f(11,9);
//MANO DERECHA
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(16,11);
glVertex2f(16,9);
glVertex2f(18,9);
glVertex2f(18,11);
//CUERPO 1
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(9,12);
glVertex2f(9,10);
glVertex2f(14,10);
glVertex2f(14,12);
//CUERPO 2
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(9,13);
glVertex2f(9,12);
glVertex2f(11,12);
glVertex2f(11,13);
//CUERPO 3
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(12,13);
glVertex2f(12,12);
glVertex2f(14,12);
glVertex2f(14,13);
//CUERPO 4
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(9,14);
glVertex2f(9,13);
glVertex2f(10,13);
glVertex2f(10,14);
//CUERPO 4
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(13,14);
glVertex2f(13,13);
glVertex2f(14,13);
glVertex2f(14,14);
//CUERPO 5
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(8,11);
glVertex2f(8,9);
glVertex2f(9,9);
glVertex2f(9,11);
//CUERPO 6
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(7,10);
glVertex2f(7,8);
glVertex2f(8,8);
glVertex2f(8,10);
//CUERPO 7
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(10,10);
glVertex2f(10,9);
glVertex2f(11,9);
glVertex2f(11,10);
//CUERPO 8
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(12,10);
glVertex2f(12,9);
glVertex2f(13,9);
glVertex2f(13,10);
//GUITARRA 1
//glBegin(GL_QUADS);
glColor3f(1, 1, 1);
glVertex2f(5,9);
glVertex2f(5,7);
glVertex2f(7,7);
glVertex2f(7,9);
//GUITARRA 2
//glBegin(GL_QUADS);
glColor3f(1, 1, 1);
glVertex2f(6,7);
glVertex2f(6,5);
glVertex2f(7,5);
glVertex2f(7,7);
//GUITARRA 3
//glBegin(GL_QUADS);
glColor3f(1, 1, 1);
glVertex2f(7,7);
glVertex2f(7,6);
glVertex2f(8,6);
glVertex2f(8,7);
//GUITARRA 4
//glBegin(GL_QUADS);
glColor3f(1, 1, 1);
glVertex2f(7,5);
glVertex2f(7,4);
glVertex2f(8,4);
glVertex2f(8,5);
//GUITARRA 5
//glBegin(GL_QUADS);
glColor3f(1, 1, 1);
glVertex2f(8,6);
glVertex2f(8,3);
glVertex2f(9,3);
glVertex2f(9,6);
//GUITARRA 6
//glBegin(GL_QUADS);
glColor3f(1, 1, 1);
glVertex2f(9,5);
glVertex2f(9,3);
glVertex2f(10,3);
glVertex2f(10,5);
//GUITARRA 7
//glBegin(GL_QUADS);
glColor3f(1, 1, 1);
glVertex2f(10,7);
glVertex2f(10,4);
glVertex2f(11,4);
glVertex2f(11,7);
//GUITARRA 8
//glBegin(GL_QUADS);
glColor3f(1, 1, 1);
glVertex2f(11,7);
glVertex2f(11,5);
glVertex2f(12,5);
glVertex2f(12,7);
//GUITARRA 9
//glBegin(GL_QUADS);
glColor3f(1, 1, 1);
glVertex2f(12,7);
glVertex2f(12,6);
glVertex2f(15,6);
glVertex2f(15,7);
//GUITARRA 10
//glBegin(GL_QUADS);
glColor3f(1, 1, 1);
glVertex2f(13,8);
glVertex2f(13,7);
glVertex2f(14,7);
glVertex2f(14,8);
//GUITARRA 11
//glBegin(GL_QUADS);
glColor3f(1, 1, 1);
glVertex2f(11,10);
glVertex2f(11,8);
glVertex2f(12,8);
glVertex2f(12,10);
//BRAZO GUITARRA 1
//glBegin(GL_QUADS);
glColor3f(0.3, 0.3, 0.3);
glVertex2f(11,8);
glVertex2f(11,7);
glVertex2f(13,7);
glVertex2f(13,8);
//BRAZO GUITARRA 2
//glBegin(GL_QUADS);
glColor3f(0.3, 0.3, 0.3);
glVertex2f(12,9);
glVertex2f(12,8);
glVertex2f(14,8);
glVertex2f(14,9);
//BRAZO GUITARRA 3
//glBegin(GL_QUADS);
glColor3f(0.3, 0.3, 0.3);
glVertex2f(13,10);
glVertex2f(13,9);
glVertex2f(16,9);
glVertex2f(16,10);
//BRAZO GUITARRA 4
//glBegin(GL_QUADS);
glColor3f(0.3, 0.3, 0.3);
glVertex2f(17,12);
glVertex2f(17,11);
glVertex2f(19,11);
glVertex2f(19,12);
//BRAZO GUITARRA 5
//glBegin(GL_QUADS);
glColor3f(0.3, 0.3, 0.3);
glVertex2f(15,11);
glVertex2f(15,10);
glVertex2f(16,10);
glVertex2f(16,11);
//AFINADOR
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(19,12);
glVertex2f(19,11);
glVertex2f(23,11);
glVertex2f(23,12);
//AFINADOR
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(20,13);
glVertex2f(20,12);
glVertex2f(22,12);
glVertex2f(22,13);
//DETALLES GUITARRA 1
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(5,7);
glVertex2f(5,6);
glVertex2f(6,6);
glVertex2f(6,7);
//DETALLES GUITARRA 2
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(7,6);
glVertex2f(7,5);
glVertex2f(8,5);
glVertex2f(8,6);
//DETALLES GUITARRA 3
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(9,6);
glVertex2f(9,5);
glVertex2f(10,5);
glVertex2f(10,6);
//DETALLES GUITARRA 3
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(14,8);
glVertex2f(14,7);
glVertex2f(15,7);
glVertex2f(15,8);
//PIERNA IZQUIERDA 1
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(7,4);
glVertex2f(7,3);
glVertex2f(8,3);
glVertex2f(8,4);
//PIERNA IZQUIERDA 2
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(6,3);
glVertex2f(6,1);
glVertex2f(10,1);
glVertex2f(10,3);
//PIERNA IZQUIERDA 3
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(5,2);
glVertex2f(5,1);
glVertex2f(6,1);
glVertex2f(6,2);
//PIERNA DERECHA 1
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(12,6);
glVertex2f(12,5);
glVertex2f(15,5);
glVertex2f(15,6);
//PIERNA DERECHA 2
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(12,5);
glVertex2f(12,4);
glVertex2f(16,4);
glVertex2f(16,5);
//PIERNA DERECHA 3
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(13,4);
glVertex2f(13,1);
glVertex2f(16,1);
glVertex2f(16,4);
//PIERNA DERECHA 4
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(16,3);
glVertex2f(16,1);
glVertex2f(17,1);
glVertex2f(17,3);
//PIERNA DERECHA 4
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(17,2);
glVertex2f(17,1);
glVertex2f(18,1);
glVertex2f(18,2);
glEnd();
glFlush();
}
void display(void)
{
dibujaJamesHetfield();
glFlush();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowPosition(0,0);
glutInitWindowSize(400, 400);
glutCreateWindow("JAMES HETFIELD");
gluOrtho2D(0, 24, 0, 30);
glLineWidth(5);
glPointSize(5);
glClearColor(0.7,0.7,0.7,0);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
* GLUT Shapes Demo
*
* Written by Nigel Stewart November 2003
*
* This program is test harness for the sphere, cone
* and torus shapes in GLUT.
*
* Spinning wireframe and smooth shaded shapes are
* displayed until the ESC or q key is pressed. The
* number of geometry stacks and slices can be adjusted
* using the + and - keys.
*/
#include <windows.h>
#include <C:\GLUT\include\GL\glut.h>
#include <stdlib.h>
#include <math.h>
float r,g,b;
float radio = 3;
float PI = 3.14;
float dx, dy;
void dibujaJamesHetfield(void){
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_QUADS);
//CABELLO 1
glColor3f(1, 1, 0);
glVertex2f(4,29);
glVertex2f(4,13);
glVertex2f(18,13);
glVertex2f(18,29);
//CABELLO 2
//glBegin(GL_QUADS);
glColor3f(1, 1, 0);
glVertex2f(3,28);
glVertex2f(3,12);
glVertex2f(19,12);
glVertex2f(19,28);
//CABELLO 3
//glBegin(GL_QUADS);
glColor3f(1, 1, 0);
glVertex2f(3,27);
glVertex2f(3,14);
glVertex2f(20,14);
glVertex2f(20,27);
//CABELLO 4
//glBegin(GL_QUADS);
glColor3f(1, 1, 0);
glVertex2f(2,26);
glVertex2f(2,12);
glVertex2f(21,12);
glVertex2f(21,26);
//CABELLO 5
//glBegin(GL_QUADS);
glColor3f(1, 1, 0);
glVertex2f(1,19);
glVertex2f(1,16);
glVertex2f(4,16);
glVertex2f(4,19);
//CABELLO 6
//glBegin(GL_QUADS);
glColor3f(1, 1, 0);
glVertex2f(1,15);
glVertex2f(1,13);
glVertex2f(9,13);
glVertex2f(9,15);
//CABELLO 7
//glBegin(GL_QUADS);
glColor3f(1, 1, 0);
glVertex2f(3,14);
glVertex2f(3,11);
glVertex2f(5,11);
glVertex2f(5,14);
//CARA 1
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(7,24);
glVertex2f(7,23);
glVertex2f(8,23);
glVertex2f(8,24);
//CARA 2
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(8,23);
glVertex2f(8,22);
glVertex2f(10,22);
glVertex2f(10,23);
//CARA 3
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(9,22);
glVertex2f(9,17);
glVertex2f(14,17);
glVertex2f(14,22);
//CARA 4
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(5,22);
glVertex2f(5,20);
glVertex2f(7,20);
glVertex2f(7,22);
//CARA 5
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(7,21);
glVertex2f(7,20);
glVertex2f(9,20);
glVertex2f(9,21);
//CARA 6
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(8,20);
glVertex2f(8,16);
glVertex2f(9,16);
glVertex2f(9,20);
//CARA 7
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(5,18);
glVertex2f(5,15);
glVertex2f(8,15);
glVertex2f(8,18);
//CARA 8
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(4,17);
glVertex2f(4,16);
glVertex2f(5,16);
glVertex2f(5,17);
//CARA 9
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(11,17);
glVertex2f(11,13);
glVertex2f(12,13);
glVertex2f(12,17);
//CARA 10
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(9,16);
glVertex2f(9,14);
glVertex2f(11,14);
glVertex2f(11,16);
//CARA 11
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(12,16);
glVertex2f(12,14);
glVertex2f(14,14);
glVertex2f(14,16);
//CARA 12
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(10,14);
glVertex2f(10,13);
glVertex2f(13,13);
glVertex2f(13,14);
//CARA 13
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(11,25);
glVertex2f(11,22);
glVertex2f(12,22);
glVertex2f(12,25);
//CARA 14
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(12,23);
glVertex2f(12,22);
glVertex2f(16,22);
glVertex2f(16,23);
//CARA 15
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(13,24);
glVertex2f(13,23);
glVertex2f(14,23);
glVertex2f(14,24);
//CARA 16
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(15,24);
glVertex2f(15,23);
glVertex2f(16,23);
glVertex2f(16,24);
//CARA 17
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(14,21);
glVertex2f(14,16);
glVertex2f(15,16);
glVertex2f(15,21);
//CARA 18
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(15,18);
glVertex2f(15,15);
glVertex2f(18,15);
glVertex2f(18,18);
//CARA 19
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(15,21);
glVertex2f(15,20);
glVertex2f(18,20);
glVertex2f(18,21);
//CARA 1
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(16,22);
glVertex2f(16,21);
glVertex2f(18,21);
glVertex2f(18,22);
//OJO IZQUIERDO
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(5,20);
glVertex2f(5,18);
glVertex2f(8,18);
glVertex2f(8,20);
//OJO DERECHO
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(15,20);
glVertex2f(15,18);
glVertex2f(18,18);
glVertex2f(18,20);
//CEJA IZQUIERDA 1
//glBegin(GL_QUADS);
glColor3f(0.5, 0.5, 0.5);
glVertex2f(5,23);
glVertex2f(5,22);
glVertex2f(7,22);
glVertex2f(7,23);
//CEJA IZQUIERDA 2
//glBegin(GL_QUADS);
glColor3f(0.5, 0.5, 0.5);
glVertex2f(7,22);
glVertex2f(7,21);
glVertex2f(9,21);
glVertex2f(9,22);
//CEJA DERECHA 1
//glBegin(GL_QUADS);
glColor3f(0.5, 0.5, 0.5);
glVertex2f(14,22);
glVertex2f(14,21);
glVertex2f(16,21);
glVertex2f(16,22);
//CEJA DERECHA 2
//glBegin(GL_QUADS);
glColor3f(0.5, 0.5, 0.5);
glVertex2f(16,23);
glVertex2f(16,22);
glVertex2f(18,22);
glVertex2f(18,23);
//COLLAR
//glBegin(GL_QUADS);
glColor3f(0.5, 0.5, 0.5);
glVertex2f(11,13);
glVertex2f(11,12);
glVertex2f(12,12);
glVertex2f(12,13);
//BRAZO IZQUIERDO 1
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(6,13);
glVertex2f(6,11);
glVertex2f(9,11);
glVertex2f(9,13);
//BRAZO IZQUIERDO 2
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(6,11);
glVertex2f(6,10);
glVertex2f(8,10);
glVertex2f(8,11);
//BRAZO IZQUIERDO 3
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(6,10);
glVertex2f(6,9);
glVertex2f(7,9);
glVertex2f(7,10);
//BRAZO DERECHO 1
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(14,13);
glVertex2f(14,11);
glVertex2f(16,11);
glVertex2f(16,13);
//BRAZO DERECHO 2
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(14,11);
glVertex2f(14,10);
glVertex2f(15,10);
glVertex2f(15,11);
//MANO IZQUIERDA 1
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(7,8);
glVertex2f(7,7);
glVertex2f(8,7);
glVertex2f(8,8);
//MANO IZQUIERDA 2
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(8,9);
glVertex2f(8,6);
glVertex2f(9,6);
glVertex2f(9,9);
//MANO IZQUIERDA 3
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(9,10);
glVertex2f(9,6);
glVertex2f(10,6);
glVertex2f(10,10);
//MANO IZQUIERDA 4
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(10,9);
glVertex2f(10,7);
glVertex2f(11,7);
glVertex2f(11,9);
//MANO DERECHA
//glBegin(GL_QUADS);
glColor3f(1, 1, 0.6);
glVertex2f(16,11);
glVertex2f(16,9);
glVertex2f(18,9);
glVertex2f(18,11);
//CUERPO 1
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(9,12);
glVertex2f(9,10);
glVertex2f(14,10);
glVertex2f(14,12);
//CUERPO 2
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(9,13);
glVertex2f(9,12);
glVertex2f(11,12);
glVertex2f(11,13);
//CUERPO 3
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(12,13);
glVertex2f(12,12);
glVertex2f(14,12);
glVertex2f(14,13);
//CUERPO 4
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(9,14);
glVertex2f(9,13);
glVertex2f(10,13);
glVertex2f(10,14);
//CUERPO 4
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(13,14);
glVertex2f(13,13);
glVertex2f(14,13);
glVertex2f(14,14);
//CUERPO 5
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(8,11);
glVertex2f(8,9);
glVertex2f(9,9);
glVertex2f(9,11);
//CUERPO 6
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(7,10);
glVertex2f(7,8);
glVertex2f(8,8);
glVertex2f(8,10);
//CUERPO 7
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(10,10);
glVertex2f(10,9);
glVertex2f(11,9);
glVertex2f(11,10);
//CUERPO 8
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(12,10);
glVertex2f(12,9);
glVertex2f(13,9);
glVertex2f(13,10);
//GUITARRA 1
//glBegin(GL_QUADS);
glColor3f(1, 1, 1);
glVertex2f(5,9);
glVertex2f(5,7);
glVertex2f(7,7);
glVertex2f(7,9);
//GUITARRA 2
//glBegin(GL_QUADS);
glColor3f(1, 1, 1);
glVertex2f(6,7);
glVertex2f(6,5);
glVertex2f(7,5);
glVertex2f(7,7);
//GUITARRA 3
//glBegin(GL_QUADS);
glColor3f(1, 1, 1);
glVertex2f(7,7);
glVertex2f(7,6);
glVertex2f(8,6);
glVertex2f(8,7);
//GUITARRA 4
//glBegin(GL_QUADS);
glColor3f(1, 1, 1);
glVertex2f(7,5);
glVertex2f(7,4);
glVertex2f(8,4);
glVertex2f(8,5);
//GUITARRA 5
//glBegin(GL_QUADS);
glColor3f(1, 1, 1);
glVertex2f(8,6);
glVertex2f(8,3);
glVertex2f(9,3);
glVertex2f(9,6);
//GUITARRA 6
//glBegin(GL_QUADS);
glColor3f(1, 1, 1);
glVertex2f(9,5);
glVertex2f(9,3);
glVertex2f(10,3);
glVertex2f(10,5);
//GUITARRA 7
//glBegin(GL_QUADS);
glColor3f(1, 1, 1);
glVertex2f(10,7);
glVertex2f(10,4);
glVertex2f(11,4);
glVertex2f(11,7);
//GUITARRA 8
//glBegin(GL_QUADS);
glColor3f(1, 1, 1);
glVertex2f(11,7);
glVertex2f(11,5);
glVertex2f(12,5);
glVertex2f(12,7);
//GUITARRA 9
//glBegin(GL_QUADS);
glColor3f(1, 1, 1);
glVertex2f(12,7);
glVertex2f(12,6);
glVertex2f(15,6);
glVertex2f(15,7);
//GUITARRA 10
//glBegin(GL_QUADS);
glColor3f(1, 1, 1);
glVertex2f(13,8);
glVertex2f(13,7);
glVertex2f(14,7);
glVertex2f(14,8);
//GUITARRA 11
//glBegin(GL_QUADS);
glColor3f(1, 1, 1);
glVertex2f(11,10);
glVertex2f(11,8);
glVertex2f(12,8);
glVertex2f(12,10);
//BRAZO GUITARRA 1
//glBegin(GL_QUADS);
glColor3f(0.3, 0.3, 0.3);
glVertex2f(11,8);
glVertex2f(11,7);
glVertex2f(13,7);
glVertex2f(13,8);
//BRAZO GUITARRA 2
//glBegin(GL_QUADS);
glColor3f(0.3, 0.3, 0.3);
glVertex2f(12,9);
glVertex2f(12,8);
glVertex2f(14,8);
glVertex2f(14,9);
//BRAZO GUITARRA 3
//glBegin(GL_QUADS);
glColor3f(0.3, 0.3, 0.3);
glVertex2f(13,10);
glVertex2f(13,9);
glVertex2f(16,9);
glVertex2f(16,10);
//BRAZO GUITARRA 4
//glBegin(GL_QUADS);
glColor3f(0.3, 0.3, 0.3);
glVertex2f(17,12);
glVertex2f(17,11);
glVertex2f(19,11);
glVertex2f(19,12);
//BRAZO GUITARRA 5
//glBegin(GL_QUADS);
glColor3f(0.3, 0.3, 0.3);
glVertex2f(15,11);
glVertex2f(15,10);
glVertex2f(16,10);
glVertex2f(16,11);
//AFINADOR
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(19,12);
glVertex2f(19,11);
glVertex2f(23,11);
glVertex2f(23,12);
//AFINADOR
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(20,13);
glVertex2f(20,12);
glVertex2f(22,12);
glVertex2f(22,13);
//DETALLES GUITARRA 1
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(5,7);
glVertex2f(5,6);
glVertex2f(6,6);
glVertex2f(6,7);
//DETALLES GUITARRA 2
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(7,6);
glVertex2f(7,5);
glVertex2f(8,5);
glVertex2f(8,6);
//DETALLES GUITARRA 3
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(9,6);
glVertex2f(9,5);
glVertex2f(10,5);
glVertex2f(10,6);
//DETALLES GUITARRA 3
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(14,8);
glVertex2f(14,7);
glVertex2f(15,7);
glVertex2f(15,8);
//PIERNA IZQUIERDA 1
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(7,4);
glVertex2f(7,3);
glVertex2f(8,3);
glVertex2f(8,4);
//PIERNA IZQUIERDA 2
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(6,3);
glVertex2f(6,1);
glVertex2f(10,1);
glVertex2f(10,3);
//PIERNA IZQUIERDA 3
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(5,2);
glVertex2f(5,1);
glVertex2f(6,1);
glVertex2f(6,2);
//PIERNA DERECHA 1
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(12,6);
glVertex2f(12,5);
glVertex2f(15,5);
glVertex2f(15,6);
//PIERNA DERECHA 2
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(12,5);
glVertex2f(12,4);
glVertex2f(16,4);
glVertex2f(16,5);
//PIERNA DERECHA 3
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(13,4);
glVertex2f(13,1);
glVertex2f(16,1);
glVertex2f(16,4);
//PIERNA DERECHA 4
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(16,3);
glVertex2f(16,1);
glVertex2f(17,1);
glVertex2f(17,3);
//PIERNA DERECHA 4
//glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(17,2);
glVertex2f(17,1);
glVertex2f(18,1);
glVertex2f(18,2);
glEnd();
glFlush();
}
void display(void)
{
dibujaJamesHetfield();
glFlush();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowPosition(0,0);
glutInitWindowSize(400, 400);
glutCreateWindow("JAMES HETFIELD");
gluOrtho2D(0, 24, 0, 30);
glLineWidth(5);
glPointSize(5);
glClearColor(0.7,0.7,0.7,0);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
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